Scroll of Melandru - (when used, 1 charge) you take half damage for 30 seconds.Scroll of Balthazar - (when used, 1 charge) your attack deals 25% more damage for 30 seconds.Scroll of Dwayna - (when used, 1 charge) Your healing skills heals for 50% more for 30 seconds.Scroll of Lyssa - (when used, 1 charge) activation 2 seconds, returns you to your base.Strong Shielding - (passive, 15 seconds recharge) The next time a single attack would deal 10% or more damage to you, you take 10% damage instead.Gloves of Haste - (passive) You attack and cast spells 10% faster.Slim Boots - (passive) you move 10% faster.Scrolls should be stackable other than that no two of the same item should be allowed to be carried. I would make it -1 the currently allowed skills then use one skill as a toggle skill between the items bought and the skills equipped. Make all items temporary (destroyed after game is over), make a lot of them, make the items vary a lot, only allow a user to carry a set amount of items. You could make a fort in the middle of one lane that if captured creates war machines to make the games go faster.Ī mini map over the whole battlefield or in-game warning should be used if a players base is attacked. Spawns should be created in each base like 4 - 5 normal melee soldiers and one a little bit more powerful spawn leader. Make two or three to each base like I said (three is most common). Safe haven - a place where your character is almost immune or very powerful, where he or she is resurrected if killed (should be behind the Guild Lord/main-base structure a bit aside from the battle in each base) shops should also be located here.Guild Lord/Main-base structure - Lose this structure and your faction is defeated.Shops - place to spend temporary gold gained from killing NPCs or Players.NPC base defenders - 3-4 per entry to the base note these should deal a lot of damage be hard to kill but killable.1 - 2 factories/summoners (NPC producing units) per entry to the base.Give each base at least 2 entries, then give each base: Make two bases (just like in Guild battles) or more depending on how many factions are to participate. All temporary items, temp gold and temp experience are destroyed at the end of the match. To do this it would require temporary items and temporary gold (and maybe temporary experience). It would be awesome if GW 2 had an Aeon of Strive PvP mode. With the money players can buy items to upgrade them selves. To win you need to destroy the opposing force Castle or Mainbase structure, kind of like the Guildlord in GW. Each faction sends out spawns of NPC monsters that mindlessly in groups run towards the opposing faction(s) in waves they each yield experience and gold to a player if they are killed by one. Its a battle between 2 or more factions where each player controls only a hero in this battle. If any of you ever played Warcraft 3 you should know this or at least have heard of a game called DoTA, Its a game combining PvE with PvP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |